11-11 Memories Retold is a video game published by Bandai Namco and developed by Aardman Interactive and DigixArt. This is a painterly narrative game set in WW1, playable on XBox1, PS4, and PC. I worked at Aardman as an environment and FX artist. This involved modelling and constructing levels, scene decoration, shader building, and making particle FX. This also involved working very closely with the design team in France, as well as the graphics programmer, animators, and cinematics director.
3Ds Max, Substance Designer, Photoshop, Marvelous Designer, Unity
Fabulous wonder.land was part of a suite of digital installations in The National Theatre to coincide with the wonder.land stage production. This VR experience was released prior to the release of the Oculus CV1 and went on to be part of the Sundance Film Festival New Frontiers gallery.
My role on this was lead 3D generalist creating and amending new and existing 3D geometry, animations, shaders, lighting, particles, and textures. In addition I worked to optimise any 3D elements provided.
3Ds Max, Photoshop, Unity 3D.
You can see more at: https://www.playnicely.co.uk/single-post/wonderland- back to top -
A christmas calendar town building game. Users unlock items and can place them in a christmas landscape. My role was to create the town and all its 3D content in a manner that could be placed at the various plots. I also did various animations and particle effects.
3Ds Max, Photoshop, Unity 3D.
Assets from an underwater kinect experience based in an idealised version of the Thames river. My role was constructing the environment, modelling, rigging, and animating the various aquatic life.
3Ds Max, Quixel Suite, Unity3D, Photoshop.
Magritte VR is a Virtual Reality tour of the works of Rene Magritte. The experience takes place simultaeneously on up to fifty Samsung Gear VRs, being triggered by a networked computer. It was built for use on a beach in Belgium inside a large bowler hat. My role was modelling, rigging, animating, shader creation and texturing, alongside two other artists.
3Ds Max, Photoshop, Unity 3D, Marvelous Designer.
You can see more at: https://www.bdh.net/immersive/magritte-vr
Client: https://www.bdh.net/immersive- back to top -
A digital memorial installed at the Welsh National Opera. I was responsible for creating the 3D visuals including the post post process effects. The clouds were an asset store purchase that I then amended to fit the scene.
3DS Max, Substance Designer, Unity 3D, Photoshop.
You can see more at: https://www.playnicely.co.uk/single-post/field- back to top -
Assets made to help construct catacombs made of skulls and other bones for the game "Amygdala" by ArcFire Studios.
Zbrush, 3DS Max, Substance Designer, Substance Painter, Marmoset.
Industrial hard surface prop. Parts of an old water pump that have been welded with various dials and made into a lamp.
3Ds Max, ZBrush, Substance Painter
This was an attempt at a hand painted texture, using only a diffuse texture map and the model silhouette. The sword is based on a concept in the Avatar: Legend Of Ang Art Book.
3Ds Max, Photoshop, Marmoset Toolbag.
Portrait practice, in grayscale so I could focus purely on value. Photoshop.- back to top -
A small collection of studies sketches and designs. Photoshop.- back to top -
I'm a freelance 3D Artist who specialises in real time content creation for video games and other interactive media.
Previously I've worked as Lead 3D generalist on numerous projects for clients such as: Warner Brothers, Paramount Pictures, Peugeot, and the BBC. Additionally I've worked as an Environment and Effects artist on a multiplatform PC and Console title for Aardman Animations.
I've experience working on mobile apps, content for live installations, games, and Virtual Reality. This includes projects for the Gear VR, the Oculus Rift, and the HTC Vive.
In my own time I enjoy digital painting, modelling assets, and life drawing.